Portfolio

Selected work

Close-up of an eye with a digitally rebuilt iris and three-dimensional spikes on the lashes

General

Fields
Healthcare IoT and product, communications and campaigns, design and web, film and VFX, AI and vibecoding
Period
2006 to today
Roles
Chief Product Owner, Head of Marketing and Key Accounting, project management, VFX supervisor, art direction
Languages
German, English

Five fields I have worked in. Detailed case studies and further work samples are available on request.

01

Field 01 of 05

Healthcare IoT & product

Digital and physical products for hospitals, from roadmap through UI/UX to hardware integration.

Healthcare IoT & product

Digital and physical healthcare products

As Chief Product Owner responsible for developing and managing the product line, software including UI/UX and hardware integration, from concept through to launch.

+25% client satisfaction after launch UI/UX, hardware integration, product roadmap, usability testing

Marketing & key accounting

Positioning and communication for the entire product line, plus strategic management of university hospitals, hospital groups and industry partners, from first enquiry to tender.

+20% customer retention and satisfaction Positioning, campaigns, trade fairs, key accounts

Agile processes and optimisation

Introduced and ran agile ways of working with Scrum and SAFe, facilitated between development, design and engineering, and streamlined workflows and resource management.

+30% efficiency, −15% turnaround time Scrum, SAFe, resource management

02

Field 02 of 05

Communications & campaigns

Multi-channel projects for public and private clients.

Communications & campaigns

3D render of an Adidas shoe and the Global Marketing Meeting stage with its curved projection

Global Marketing Meeting

Introducing the new collections by Missy Elliott and David Beckham, and the world series ball, to 4,500 people. The stage was a curved projection surface of 700 m² made up of seven Barco projectors. Because the curve was matched exactly, the whole surface could be used as a single stage for a real-time 3D production.

4,500 attendees, 700 m² of projection Adidas, real-time 3D, seven projectors, stage design

Multi-channel campaigns

End-to-end project management for marketing campaigns and complex media projects, from concept through production to post-production.

Project budgets above EUR 1M delivered Deutsche Bahn, Tourism Board MV, German federal ministries, Ministry of Economics MV

Tender management

Built winning proposals, detailed project plans and performance reports for new business acquisition in both the public and the private sector.

+40% company revenue Proposals, project plans, reporting

Corporate event for Sony

Planned and ran an exclusive corporate event, embedded in business development and campaign work for corporate and government clients.

500+ attendees, +20% client portfolio Sony, Bosch, Mars, Sennheiser, EnBW

Originals, interactive

An interactive production for Adidas Originals, awarded best interactive production at the ANIMAGO Award in 2007. Alongside it, viral web work for the Y-3 summer collection built on an origami concept.

ANIMAGO Award 2007 Adidas Originals, Y-3, interactive

03

Field 03 of 05

Design & web

Magazine, website, poster, press material. Twelve pieces from the years before and alongside the product work.

Design & web

Cover of the magazine Feuer und Flamme, February 2006
Feuer und Flamme, Gruner + Jahr
Website of the eZ Systems Conference and Awards in London
eZ Systems Conference & Awards, London
Home page of the Ventuz Technology website
Ventuz Technology Group

Magazine design

Design of the magazine “Feuer und Flamme” with a cover story on long-distance relationships: masthead, typography and image concept.

Third place in the publisher's internal competition Editorial design, typography, image concept

Web design

The site for the eZ Systems Conference & Awards in London and the website of the Ventuz Technology Group, both built to put the event and the product first.

eZ Systems, Ventuz Technology, screen design

Concept design “Maria”

Logo opener for Studio Babelsberg at the Berlinale: Maria from Fritz Lang's “Metropolis” as a modern CG version, plus two posters showing the figure in classic scenes.

Studio Babelsberg, Berlinale, CG concept

Band and press material

Appearance and PR material for the band High Heelz, press material and booklet inserts for the musician Sha.

Poster, booklet, PR material

Illustration & digital painting

Illustrator as the main tool, because it combines speed, flexibility and a consistent level of quality. Alongside that, fully painted pictures used to try out techniques for new effects and visual styles.

Illustrator, Photoshop, matte painting

04

Field 04 of 05

Film & VFX

Six years of post-production for cinema and television, across around 40 productions.

Film & VFX

Wall of stills from film, series and commercial productions

Long formats

Compositing and integration on feature films: 3D integration and technical screen sequences, set extensions, sky and night shots, animated clean-up frame by frame.

Underworld: Rise of the Lycans, Whisky mit Wodka, Bis an die Grenze, Die Bremer Stadtmusikanten, Der gestiefelte Kater

Television

For “Doctor’s Diary”, a wintry world that did not exist during the autumn shoot, built from 3D, grading, particles and painting. Plus keying, tracking and scene extensions across a run of series.

Doctor’s Diary, KDD Kriminaldauerdienst, Der Tote im Spreewald, Die 25. Stunde

Short formats

The Sony HDTV spot with an entirely painted iris, animated and focused by hand, and lashes tracked individually. Alongside it, spots for BMW and Premiere and music videos built on particle, lighting and grading work.

Sony HDTV “Auge”, BMW M3, Premiere, Kabel 1, Wir sind Helden, Sabrina Setlur, Robert Koch, Herbstrock

Own material

Two short films outside the commissioned work: on “Perceptions” supervising and the script, on “Instant Friend” compositing and supervising.

Perceptions, Instant Friend, script, supervising

Supervising & pipeline

On “Bis an die Grenze”, the entire post-production and schedule was rebuilt: around 120 shots across five of six VFX groups, plus managing subcontractors. On “The Child” and “Box of Shadows”, supervising and look development in direct contact with the director.

VFX supervising, pipeline development, look development, team lead

Ways of working & juniors

Built more efficient ways of working with new tools and techniques, plus training and mentoring for junior artists at a consistently high creative and technical level.

+20% more efficient VFX pipeline Compositing, colour grading, animation, mentoring

Prizes & talks

  • 2006 ANIMAGO Award, fifth place, for the production “Depeche Mode: Precious”
  • 2007 ANIMAGO Award, best interactive production, for “Adidas Originals”
  • 2009 talk at the ANIMAGO Conference on CGI for “Die Bremer Stadtmusikanten”

05

Field 05 of 05

AI & vibecoding

The most recent focus: language models as a tool in everyday product and marketing work.

AI & vibecoding

AI-assisted workflows

Research, bid preparation and content production run with support from language models, shorter turnaround at the same level of detail.

Prompt engineering, agentic workflows, workflow automation

Prototyping through vibecoding

Turning an idea into something that runs, in days, so it can be shown and tested, rather than spending weeks on concept documents. This website was built that way.

Vibecoding, AI prototyping, HTML & CSS

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